Interactive Virtual Reality Experience with Spatial Audio Soundscape
This project was developed as a master’s thesis (2024)
The most diverse and species-rich ecosystem on our planet
About
Coral reefs are like eco-friedly megacities
Tropical coral reefs represent the most diverse and species-rich ecosystem on our planet.
Unfortunately, coral reefs are highly endangered because of rising sea temperatures due to the
climate crisis.
The more species-rich a reef is, the richer its sound.
Such a reef forms an entire symphony.
Soundscape is therefore a very important characteristic of an intact reef.
Young fish and coral larvae orientate themselves by this sounds when they are looking for the way to
the
reef to settle there.
This is crucial for the survival of the reef.
Storyboard
“Imagine you are a coral larva.
You were born in the reef and immediately floated out into the ocean to escape predators in the reef
during your first days of life.
Now you have grown a little, you are strong and powerful.
And when you have reached the size of a snowflake, you are ready to conquer the world.
But how the heck will you find your way home?
This is not ‘Finding Dory’ and there are no friendly sea turtles to show you the way.
This is the real world.
You are a very small creature – lost in a very big ocean.”
Hydrophonic soundscape
The term 'riff' has two different meanings in German: In addition to ‘rock formation’, he also
describes a sound figure in music.
The more diverse a reef is, the richer the sound.
Such a reef forms an entire symphony.
Thus, soundscape is a very important characteristic of an intact reef.
Young fish and coral larvae are floated out to the open sea after birth. They orientate
themselves
to sound in particular.
The soundscape of the reef is therefore crucial for them to find their way home.
Most people are unfamiliar with coral reef symphonies:
bubbling, roaring, popping, crackling, crunching: many sea creatures produce unique sounds.
If coral reefs die out, these soundscapes will also disappear.
The project also invites people to listen consciously and sensitises them to soundscapes.
Exhibition and user testingExhibition and user testingExhibition and user testingExhibition and user testingExhibition and user testingExhibition and user testing
Funding
3000 € by HAB-Förderung
Tasks
Research and documentation
Virtual Reality App with Unreal Engine 5 for HMD (developed on Metaquest 3 and PICO)
Sounddesign
Special thanks to
Dr Tim Gordon for providing fish sound recordings
Stefan Hoog and Dr Oli Herrmann for helping with sounddesign
One of the basic human needs is to create a protected space around oneself,
to feel secure and to shield oneself safely from the outside world.
Cave exploration
Concept
The objective was to create a childlike cave world consisting of toys and materials that children
like to
use.
The aspects of hiding, seeking shelter, redesigning and repurposing are taken up and visualised,
as
well as a quest (for cats). A mysterious atmosphere is created,
as well as a playful approach generated by interactions. The accessible cave can be explored and
investigated.
The aim is to experience childlike discovery.
Finding cats
Aesthetics
Children are particularly inventive and creative in what they do. The eternal unfinished, the
constant change is characteristic. Younger children are constantly remodelling and redesigning.
They
are not as result-orientated as adults, the process, the play is more important than the result.
I
took up this aspect of imperfection by not post-processing the LIDAR scans or 3D scans. Their
partially ‘broken’ and unfinished look is intentional. The architecture of the cave was a
chaotic
process, there is
no real system, it was created a priori ‘by feeling’. Children are extremely curious and there
is a
lot to discover and to marvel at in a cave.
3D Scans of objects like toys created with Polycam App
Interactive world created with Unreal Engine 5
Hörweg
An Augmented Reality Project Series (Dieburg, Groß Bieberau, Schaafheim)
In coorporation with Hochschule Darmstadt and Odenwaldclub e. V. (2019–2021)
Bring your headphones!
Objective
How can we raise awareness of the fact that environmental sounds have an aesthetic value and at the
same
time
critically point to the ecological state of our natural habitats?
Following the central principle of ‘Acoustic Ecology’ coined by R. Murray Schafer,
it became a common goal to create something sustainable, that would engage the local community
with the core ideas of Acoustic Ecology. Together, we decided to utilise a popular hiking trail
to provide lasting ecological sound experiences for members of the community. The objective was,
to identify conscious listening as a sound and fascinating approach that promotes understanding of
the environment and its ecological problems.
Listening Path
Eleven listening stations along a popular hiking trail in the Dieburg Forest are intended to
sensitise hikers / users to the acoustic value of the environment and nature and offer
previously 'unheard' sounds. As active listeners, everyone contributes to protecting the
forest and the environment.
Hörweg map on mobile deviceDeep listening at Hörweg DieburgFor tech geeks and nature loversIt works for multiple generations Link to Youtube Trailer
Hörweg was so well received that even more listening trails were created:
in Groß Bieberau and in Schaafheim. At audio stations around those cities,
the audio trails offer so-called audio images.
Each station focuses on one aspect of the town's history.
Map of Hörweg Groß BieberauExploring the listening path in Schaafheim.Sound recording
Tasks
Corporate Design and Information Design
UX-Design for App and co-development
Sponsors
Odenwaldklub e. V., Sparkasse Dieburg, FRAport AG, Hessisches Ministerium für Wissenschaft und
Kunst,
HessenForst/Forstamt Dieburg, Gesellschaft zur Förderung des technischen Nachwuchses (GFTN)
For the Equal Opportunity Office of Darmstadt University of Applied Sciences
„Diskriminierungen in den Daten werden vom Algorithmus also mitgelernt.“ (Zweig, 2019)
Objective
To claim more transparency in the use of AI to ensure equal treatment.
Artificial intelligence (AI) has become an area of strategic importance and an important driver of
economic progress.
Women must therefore be involved in the development of AI as researchers, programmers and users. While
AI can offer
solutions to many social challenges, it can also reinforce inequalities between women and men.
Algorithms and associated machine learning can - if they are not transparent and robust enough -
contribute to, repeat or reinforce gender discrimination because they are based on a particular
selection of data or because the programmers may not even be aware of this (European Commission 2020).
Concept
Website pointing out the following Problems and challenges illustrated by AR face filters:
Gender stereotypes
Bias in the algorithm and in the data
Discrimination due to (gender) imbalance
Participation of women in AI development
ore regulations and guidelines to read up on
Tasks
Research
Content Creation
Creative Conception
Web development and AR development and integration using Three.js, MindAR, Blender
The Zinefest is exhibition, fair, library and place to hang out all in one.
In addition to the Frankfurt Book Fair, the festival shows self-made, non-commercial work,
that is art and design magazines and books in an easy atmosphere.
The idea of autonomy and exchange are further central aspects of the festival.
Every visitor gets the opportunity to produce her or his own zine and exchange.
12 little monsters in front of every shop on Ichijo Yokai Street in Kyoto, Japan
Yüge, Kyoto: Novelle cuisine meets Sake barYüge, Kyoto: Novelle cuisine meets Sake barMenue at Yüge, Kyoto
About
Electric Vehicle Sound Composer
Personalise the sound of your car!
Study project for AMG (2023)
AMG tuning fans
About
The future belongs to electric vehicles. In contrast to combustion engines, electric motors are almost
silent.
The era of loud, rattling, howling and humming noises appears to be over. However, the EU claims that a
sound must be emitted via the car's external loudspeakers (up to at least 20 km/h) to avoid accidents.
This raises the question of how cars of the future will sound like: what if the driver could decide?
In a world in which almost everything can be individualised – personalised car sound seems to be
appropriate:
The driver's mood, vehicle data, surroundings, time of day, road conditions, etc. can all be
incorporated into
the sound. What could something like this sound like?
Learning chords on keyboard
Research
Which kind of sound is suitable for this application?
I found out that using natural sound samples are a bad idea!
Also morphing those sound turned out to sound bad. Why?
All sounds change their pitch and speed.
This means that the sound is sometimes played faster, sometimes slower.
Depending on how many kilometres per hour the simulated car is currently travelling,
this is referred to as pitch bending in sound design. However, this means that sounds
that are not continuous but are interrupted or change in some way sound strange and disharmonious.
This is why I used sounds with constant pitch and volume like electric organ, electric piano, string
instruments, synthesizer et al.
Percussion or plucked instruments, for example, cannot be used as the notes fall off very quickly.
Driving Data
Concept
The car is understood as an instrument that changes the sound depending on parameters such as speed.
The car can even be understood as an orchestra in an extended version, as chords can change, sounds
re added and removed again depending on the data situation. This means that the driving data (such as
speed, torque, etc.) and the user
input (which sounds were selected via the interface) generate the sound.
Personal Sound Composer GUI
Objective
Users can experiment with sound and discover how sounds sound in a different context (driving situation).
This offers the opportunity to deal with the topic of mobility of the future and to put people
at the centre as active designers. The aim is to create an awareness of the fact that everyone
makes an active contribution to shaping the environment: not just visually - but also through a
medium that tends to be perceived unconsciously in this context, such as sound. What does our future sound
like?
Tasks
Research and testing
Web Audio Simulator: HTML and Javascript
Driving data for modulation: Speed, Torque and Accelerator pedal angle converted into json file
Visualisation of data: Web GL, GLGS, Three.js
Cocktail Island
Unreal Quick and Dirty
Learning Unreal Engine 5 Workshop Result (2023)
Let's find the recipes to mix some drinksLet's find the recipes to mix some drinksLet's find the recipes to mix some drinks
About
Five hours to create Game about Cocktails.
The world consists of three islands, each representing one cocktail.
The recipes must be found. It was fun!
Are Superhero comics still up-to-date? Which influence has AI on superheros of the future?
Images are generated with the help of Midjourney
Not My Day – A Cyber-Futuristic Nightmare with a Wink
Review
Not My Day – A Cyber-Futuristic Nightmare with a Wink
The comic Not My Day is a delightfully absurd and visually striking short story
that captures the chaos of an average day — set in a high-tech, dystopian future.
With satirical humor, sharp visual storytelling, and punchy dialogue,
the comic takes us through a series of escalating frustrations,
from an SOS-labeled morning coffee to an ill-timed brain update error.
Visually, the comic shines with a moody, neon-lit cyberpunk aesthetic.
It combines near-photorealistic environments with surreal and comical elements —
like a flying cartoon pony or the brain labeled “Error 503.” The mix of intense
reds and cool blues adds to the sense of disorientation and high-stakes urgency.
Narratively, Not My Day cleverly mirrors our modern struggles with over-connectivity
and digital overload. The characters speak in urgent commands and snarky remarks
(“Don’t forget to turn your brain on again!”), highlighting the absurdity of constant
synchronization and system failures. The appearance of the animated pony in an otherwise
dark futuristic skyline adds an extra layer of ironic humor — a clash of childhood nostalgia and
cyberpunk stress.
Final Verdict:
Not My Day is an entertaining, visually rich comic that blends science fiction and
dark humor to poke fun at the chaos of our tech-driven lives. Perfect for fans of dystopian
futures, dry wit, and overstimulated protagonists. A small, clever gem of storytelling.
Reviewed by ChatGBT
OpenAI. (2025). Review of “Not My Day” [Generated with ChatGPT on June 12, 2025].
Brennpunkt
Concept for Exhibition Pavillion
Study project (2022)
The most diverse and species-rich ecosystem on our planet
Objective
How to deal with waste and global warming?
The aim is to encourage people to:
Encurage people to come up with ideas and solutions how to deal with environmental pollution and
destruction in a creative way
Co-Design, participation and community empowerment: Who owns the city? the public space? How do we
want to shape the space around us?
Motivate people to spend time together outdoors, cooking together, socialising, eating, using 'free'
energy of the sun.
Generate art pieces together
Concept
Three components create a community space in the public space:
Melting plastic: Large sculpture and small DIY figures to take away
Solar cooker & flint: Public barbecue area / cookshop
The fountain lights up at night with photoluminescent algae
Brennpunkt conceptMelting plastic
Street Art Comic
Live painting at Pixelkitchen Festival, organised by Grünes Theater Frankfurt
Caution! Freshly painted
No projector, no spray can, no clue.
This, my dear, is for you!
Lehre
Teaching at Darmstadt University of Applied Sciences
Design lesson for students of master‘sprogramme International Media Cultural Work
Freshly printed posters for exhibitionFreshly printed poster for exhibitionExhibition catalogueConception in progressSee more on Instagram
Systemwechsel
Exhibition at Kunst im Abgeordnetenbüro, Mainz
(October 2013)
Leaflet for exhibition
Systelwechsel is a graphic novel about a girl, who suffers fron an obsessive-compulsive disorder.
Her life gets literally out of order.
Nach dem Winter
Comic
German-French Fanzine Schick 10
Release des dt-frz Fanzines SCHICK#10
21.07.2017 im Polylogue
Merseburger Str. 47, Leipzig
Initiated by Deutsch-französisches Forum junger Kunst
The Real Taunusstraße
Street Gallery Lantern Design
Illustration for TAB Street Gallery at Taunusstraße Frankfurt (2017)
Lantern
One of 20 designs illuminating the Taunusstraße in Franfurt Hauptbahnhof area, the 'red light district'.
One of the goals of this Project, initiated by TAB, was to literally put the neighbourhood in a better
light
and draw attention to its positive aspects.
Sesquipedalophobie
Just a small semester project to proof, that I have worked with After Effects.
Sesquipedalophobie describes the fear of long words.
Those affected try to avoid reading, writing using long words. This is a form of specific phobia.